Dream Pests - Two Blocks of Wisdom

In-Game Behavior
Both blocks individually float quickly towards players and mark them, each block marking each half of the server. The Blocks of Wisdom will prompt players with a question after they have marked enough people, which the question stays on-screen for 10-15 seconds and is always a rather simple math question. These math questions will increase in difficulty as more questions are answered, with the general numbers that appear in the questions increasing and value, and eventually including some multiplication. If the majority of the marked players answer correctly, the block will go into its cooldown before asking another question. Players have the opportunity to gain extra tokens at the end of the round for answering questions correctly. The bonus will depend on how much questions were answered correctly, the difficulty of the questions asked, and how high their correct-answer streak is. Any questions answered incorrectly will cause their streak to reset, and their bonus will suffer from a small loss; the amount that is lost will be bigger if the player had a high correct-answer streak before hand. The bonus is much larger if players manage to answer every question correctly.

If the majority of the group answers a question incorrectly, the blocks will punish them. The block that marked the group of players will switch it's "face" to appear as a slot machine, which is what selects the consequences. The results of the slot machine can either be 3 different consequences on each slot, or the same consequence on all 3 slots. If the latter occurs, rather than activating the consequence 3 times, it will activate one harder version of the selected consequence. Players will be required to survive their consequence for only 20 seconds before the consequence will disappear.


 * Large Boulder - Falls into the map and rolls around. It's slow moving and follows its own path. Any players that are in the boulder's way will be crushed, instantly killing them. Slows down when turning corners.
 * Falling Boulders - Similar to a normal boulder, but instead of rolling around, they will break upon impact with the ground, damaging any nearby players. They may fall in groups, and some may be bigger than others. Bigger boulders fall slower, but deal more damage.
 * Lava Rain - Many small droplets of lava fall from the sky, dealing very little damage to any players touched by them and giving them the burnt status. Only the outside areas of maps will be effected with this, and maps without an outside can't have this consequence appear. Can't appear in all 3 slots.
 * Beams - Vertical beams will start appearing around the map, nearby players. They will first appear as a narrow line, before expanding into a damaging beam. These beams will drain the health of players relatively quickly.
 * Homing Missile - A deadly missile that follows players. It will explode once 20 seconds pass or when it makes contact with a player, which the explosion itself is pretty big. Direct impact with the missile will inflict fatal damage on the player, and any players that are within the explosion will lose a severe amount of health. If the missile is chasing the same player for long enough, it will eventually lock-on to that player.
 * Aimed Projectiles - Groups of projectiles will appear around players and follow them, before locking onto the player's position and shooting themselves in a straight line. Each individual projectile inflicts exactly 20 damage. They will soon fade away after passing by the player's position.
 * Time Bombs - Bombs will individually appear around the map, and explode shortly after spawning. Their explosion deal's a minimally large amount of damage.
 * Land Mines - Similarly to the time bombs, mines will spawn individually and spread out around the map. They will activate only when walked over by a player, in which they will beep for a bit before exploding. They have larger explosions than time bombs and deal more damage. They may also cause a chain reaction with other mines, as well as trigger other explosives.
 * Shock Waves - Glowing spherical objects fall into the map that instantly break into a shock wave once hitting the floor. The shockwaves vary in speed and deal 30-45 damage, depending on how fast the shockwave was moving. Players hit by the shockwave will be temporarily stunned, with slower shockwaves stunning them longer than faster shockwaves. Shockwaves can only be avoided by jumping over them.
 * Poisonous Gas - Poisonous gas that fills the map. It's unavoidable, but drains health very slowly. You must heal before your health fully depletes. Can't appear in all 3 slots.
 * Toxic Goo - Small puddles of purple goo will splatter itself around the map (only on the ground). These puddles will cause players that run into them to greatly slow down while they are in it, as well as repeatedly take away a small chunk of the player's health every second. Player's will still lose health a bit after leaving the puddle, but they will regain their original speed instantly.
 * Sneaky Spikes - Spikes will appear as shadowy circles under players. They will follow the player's position as the circle becomes more opaque. Once fully opaque, a spike will rise up and take a huge chunk of health from any players touching it. The only way to avoid these is by timing a jump to be at the moment the spike rises.
 * Nothing - An empty slot. These can only appear alone. If they do appear, then it serves as them "sparing" you from a consequence. Getting the nothing slot again is impossible after getting it once.
 * Fake Out - Aims to trick players into thinking that they have a different consequence, before moving to the actual one.

When the slot machine is spun, there is a rare chance for a fourth, smaller slot to appear. This slot contains debuffs that will only effect the players that answered the question incorrectly, rather than the entire group. These debuffs will only last for the duration of the consequence.


 * Meat Miner's Curse - Slow down players so that they can only go as fast as Meat Miner does. Does not affect anyone playing as Meat Miner.
 * health debuff (placeholder name) - The max health of players is decreased to 50. Doesn't effect anyone playing as Cone or Zam & Zap.
 * sight debuff (placeholder name) - How everything appears will become distorted and miscolored, making it harder to navigate. Moving actively makes the player's vision more blurry.
 * defense debuff (placeholder name) - The player will take more damage than usual from attacks.
 * item debuff (placeholder name) - All items will become less effective, as well as last for a shorter amount of time.
 * Curse of Spooks - Hallucinations will start appearing while a consequence is active. They aren't lethal, but will cause players that run into them to get the scared status. Staring at them for too long will cause the player's vision to shake as well, with the intensity increasing the longer they stare.
 * New Moon's Curse - Remove the special abilities of affected characters when active.

Trivia

 * Along with Super Fraud, the Two Blocks of Wisdom are from a friend's dream.
 * Songs from Lobotomy Corporation were originally considered as themes for the Two Blocks of Wisdom.
 * Songs considered include:
 * Triumph of the Scratching Demons
 * Into the Deep
 * malkuthDie
 * KNZ
 * Strange Dream
 * Acid Bleeding