Extras

Thing that I don't know where to put. I might put a lot of this stuff in the Gameplay Explanation page, though.

Mechanics

 * Flashlight - A light source that appears in front of yourself upon pressing a key. Holding the key before turning the flashlight on can summon a large flash before the light actually turns on. The flash can stun weaker Tourist Strikers, and those who are photosensitive, but it also requires good timing.
 * Stamina and Charging - You can run all you want, but it won't take up any stamina. If you hold shift, you can charge! Charging is much faster than running, but a little uncontrollable. Once you run out of stamina, you'll stop charging. Stamina will go back up, and it'll go back up faster the slower you move.
 * Crouching and Hiding - You can crouch, but there's not really much else. (Yet.) Also, you can crawl if you move while crouching. If you crouch near a prop, you can temporarily hide in the prop. If too many people are hiding in the same spot, though, it's guaranteed that you'll be found.

Status Ailments

 * Scared - This status doesn't last long, but for the whole duration of it, you can't control yourself. As soon as you enter this state, your character will start running around in random directions out of fear. It's currently unknown how long this will last, but before it ends, your character will stop moving and quiver in place for a bit before going back to normal.
 * Poison - Your health will slowly degrade, and every now and then you'll suddenly take a chunk of damage. The longer you have the poison status, the faster your health will degrade. The poison status is only temporary, but you can get rid of it faster by using specific items or normal healing items.
 * Burnt - Your character is set on fire! You'll slowly lose health, and the flame will also occasionally inflict 20 damage.
 * Paralyzed - Can be caused by electric attacks. You won't be able to move temporally with this status, and you'll also slowly lose a bit of health each second.
 * Dizzy - Movement controls become inverted. (Left = right, right = left, ect.)
 * Sick - Having this status hinders your movement; (probably) at random you could throw up, which completely stops you and it also deals damage. Sometimes you might stop, but not even throw up.

Affects

 * Jumpscare: Instead of being a screen effect after you die, a jumpscare is now an attack! Tourist Strikers with a jumpscare attack can easily put players into the scared status. Note: Most jumpscare attacks are an animation, but some appear as a screen effect.
 * Darkness: Dims the lights and adds eerie ambience. This is given to the scarier Tourist Strikers for that horror atmosphere!

Striker Types

 * Multi-Target: Attacks anyone in the server, usually targets the closest player.
 * Single Target: Attacks a specific player the server, usually someone completely random, the closest, or the MVP of the server.
 * Hybrid: A mix of multi-target and single target attack types.

Attack Methods

 * Chase: They'll always know where you are and chase the closest person to them.
 * Search: Wanders around the map or travels along a set path. Has to have someone enter their sight before they know where everyone else is.
 * Target: Only attacks one randomly chosen player at a time.
 * Direct Attacks: Can do an attack only close-up to you.
 * Ranged Attacks: Can do an attack only further away from you.
 * Charge: A boost of speed when you enter the Striker's sight.
 * Provokable: Attacks specific players or anyone after a specific situation.
 * Searcher Provokable: A combination of search and provokable, obviously. Wanders and knows where everyone is when they find one player, but they will forget after a certain circumstance.
 * Rage: They'll go through a different phase after the round timer goes past a certain point.
 * Trap: They can place traps everywhere.
 * Summon: They can spawn their own minions.
 * Corruption: Causes their surroundings to glitch out, and also glitches you out if you're near or even have the Striker on screen!
 * Deception: They'll trick you, then kill you! Jerk..
 * Ghost: The Striker can float, clip through walls, or turn invisible.
 * Teleport: Can suddenly move to either a random or specific spot somewhere else.
 * Vision Detection: Begins an action once you stare at them.
 * None!: Don't get too excited, because this is only for some modifiers. Basically they do nothing that hurts you, but do something that can make another Tourist Striker hurt you!

Random Features

 * Puddles: Happens both in inside areas and outside areas. Leaks will cause puddles inside, and rain will cause puddles outside. Either in or outside, you can slip on puddles unless you walk on them. In a case of snow, it will hail instead. The hail will cause strange ice puddles, which you still slip on. (Though it does have it's own physics.)
 * Weather: Most of the time it will be a clear day/night. Sometimes, though, it can rain or maybe even a storm will happen! Rain does nothing but form puddles, but in storms, lightning strikes! Lightning will strike in random spots, but in that REALLY rare chance, you can get struck by it. You better hope not, because it'll take away ALL of your health except for 1 tiny bit of it. For more weather, there's also mist. (It's not as bad as dense fog.)
 * Falling Objects: Sometimes random things fall from the sky. Here's the list of those things:
 * Token: Lucky! 1 token, sitting there for whoever sees it first.
 * Nickel: Even luckier! That's 5 tokens in one!!
 * Lucky Token: Once you grab it, you'll have to spin a wheel. On the wheel, you can get: 1 token, 5 tokens, 25 tokens, or a bad status ailment for the entire next round.
 * Unlucky Token: Disguises itself as a Lucky Token, but then gives an evil expression when you're really close. If you grab it, you'll be poisoned and become dizzy.
 * Pot: Probably the most basic thing. If it hits you, you'll take little damage and very temporarily become dizzy. Sometimes items fall out one when it smashes onto the ground. (or your forehead.)
 * Stale Bread: TBA for now? Might change.
 * Anvil: These just completely kill you. If you get smashed by one, it's most likely you'll die instantly. If you have enough health to actually survive it, you'll be stunned/flattened for a while anyway. Also, these things drop really fast.
 * Bomb: A basic bomb. A small explosion happens briefly after it drops down, but it'll take away a good chunk of damage!
 * Magma Cuboid: A small magma cube. Burns you if it drops on you, and releases a small lava wave when making contact with the ground.
 * Boulder: That's right. Complete overkill. This WILL kill you, despite any upgrades or who you're playing as. Only invincibility will help you.

(Note: All falling objects have a shadow underneath them and a falling sound.)

 * Clay Sculptures: Collectibles of characters in The Tower. They're small statues that give small info about the character represented. You'll never find a duplicate!

Festive Events

 * Halloween Spooktacular: Everyone and everything is dressed up for Halloween! Music and environment is change for the event. Maybe even new items!!! And Bosses!!!!