Nyctopa

In-Game Behavior
Nyctopa will spawn in a wandering state. Nyctopa is invisible at first, but it's heavy breathing can tell you where it is. It can't attack in the dark, but it's still a good idea to keep distance. Shortly after the round begins, The Waiter will briefly appear and turn the lights off, making Nyctopa visible and strong enough to attack. Nyctopa will still be in a wandering state, but will begin chase once someone enters it's sight. Once it sees someone, it will then know where everyone else is, and it will also suddenly gain a boost in speed. It can claw players for a basic attack, or grab them. If it grabs two players, it will eat both of them, but if it holds one player for a while it'll throw them. Getting thrown will hurt you, and stun you, which gives Nyctopa an opportunity to attack you more. For a much stronger attack, it will slightly change it's appearance (to make itself look tougher), then charge full speed until it hits a wall. Any player in it's way during this attack will die instantly. After a while, The Waiter will reappear and turn the lights back on, only to turn them back off again later, repeating the process. Nyctopa will go back to wandering and forget where anybody is whenever the lights turn back on.

Nyctopa also drools when visible, especially with a player in hand. It's drool can form into puddles, which slow you down when walking on them. The puddles can also spawn Nyctophobes and Nyctophiles. Nyctophobes are calm when the lights are on, but freak out and run aimlessly when they turn off. if you get near one, they'll attack you in panic. Nyctophiles act nervous and don't move in the light. When the lights turn off, they'll freak out and try to run towards Nyctopa and hug it. Despite if they make it to Nyctopa or not, they'll explode from excitement. The explosion's range is sorta large, and leaves health-draining goop that stays for a while. If they explode on Nyctopa, though, Nyctopa will be briefly stunned.